Search results for "visual demand"

showing 5 items of 5 documents

On the Visual Distraction Effects of Audio-Visual Route Guidance

2016

This is the first controlled quantitative analysis on the visual distraction effects of audio-visual route guidance in simulated, but ecologically realistic driving scenarios with dynamic maneuvers and self-controlled speed (N = 24). The audio-visual route guidance system under testing passed the set verification criteria, which was based on drivers’ preferred occlusion distances on the test routes. There were no significant effects of an upcoming maneuver instruction location (up, down) on the in-car display on any metric or on the experienced workload. The drivers’ median occlusion distances correlated significantly with median incar glance distances. There was no correlation between driv…

driver distractionocclusion distanceComputer scienceeducation050105 experimental psychologyCorrelation0502 economics and businessOcclusionintolerance of uncertainty0501 psychology and cognitive sciencesComputer visionSet (psychology)Simulationta113050210 logistics & transportationbusiness.industry05 social sciencesNavigation systemWorkloadvisual demandnavigation systemVisual distractionArtificial intelligenceMetric (unit)businessGuidance systemvisual occlusionProceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Critical Analysis on the NHTSA Acceptance Criteria for In-Vehicle Electronic Devices

2014

We tested a commercial in-car navigation system prototype against the NHTSA criteria for acceptance testing of in-vehicle electronic devices, in order to see what types of in-car tasks fail the acceptance test and why. In addition, we studied the visual demands of the driving scenario recommended by NHTSA for task acceptance testing. In the light of the results, NHTSA guidelines and acceptance criteria need to be further developed. In particular visual demands of the driving scenario and for different simulators need to be standardized in order to enable fair testing and comparable test results. We suggest the visual occlusion method for finding a driving scenario that corresponds better wi…

ta113kosketusnäyttödriver distractionComputer scienceNavigation systemvisual demandReliability engineeringTest (assessment)Task (project management)Variety (cybernetics)Acceptance testingnavigation systemElectronicsDuration (project management)test performanceVisual occlusionSimulationacceptance criteriavisual occlusion
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Visual Distraction Effects of In-Car Text Entry Methods

2017

Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…

ta113visual short-term memorydriver distraction050210 logistics & transportationocclusion distanceVisual Patterns TestComputer scienceSpeech recognition05 social sciencesDriving simulatorvisual demandAffect (psychology)Test (assessment)HandwritingDistraction0502 economics and businesstext entry methods0501 psychology and cognitive sciencesVisual short-term memorySet (psychology)050107 human factorsReliability (statistics)visual occlusionProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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A Review of Occlusion as a Tool to Assess Attentional Demand in Driving

2021

Objective The aim of this review is to identify how visual occlusion contributes to our understanding of attentional demand and spare visual capacity in driving and the strengths and limitations of the method. Background The occlusion technique was developed by John W. Senders to evaluate the attentional demand of driving. Despite its utility, it has been used infrequently in driver attention/inattention research. Method Visual occlusion studies in driving published between 1967 and 2020 were reviewed. The focus was on original studies in which the forward visual field was intermittently occluded while the participant was driving. Results Occlusion studies have shown that attentional demand…

medicine.medical_specialtyVehicle EngineeringComputer sciencesystem-pacedHuman Factors and Ergonomicsvisual demandnäkökenttäself-pacedFarkostteknikautoilijatBehavioral NeurosciencePhysical medicine and rehabilitationhavainnointiSpare partOcclusionPeripheral visionmedicineperipheral visionminimum required attentiontarkkaavaisuusVisual occlusionApplied PsychologySelf paced
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